

- WAY OF THE SAMURAI 1 WALKTHROUGH NO COMMENTARY FULL
- WAY OF THE SAMURAI 1 WALKTHROUGH NO COMMENTARY FREE
Low entry barrier to learn the basics of Samurai, high skill ceiling allows for skill expression.Tsubame-gaeshi, Meikyo, and Ikishoten/Ogi CD timing.Awareness of fight transitions to know how much Sen/Kenki to start or end a phase with.Minimizing resource waste by not overwriting Sen/Meditation or generating excess Kenki.Key points of dealing damage as a Samurai: Kenki is then spent on Hissatsu moves, which are oGCD abilities with very short cooldowns (CDs) (except Guren/Senei). All of SAM’s GCD skills (only Iaijutsu does not generate Kenki) and one off-Global Cooldown (oGCD) generate a certain amount of Kenki. Kenki is SAM’s second but extremely vital resource. If you use a combo that normally grants you a Sen that you already have, it will not give you any extra Sen, making it wasted. The resulting Iaijutsu differs based on the number of Sen held, regardless of the combination. Samurai manage two different resources to do heavy damage: Sen and Kenki.Įvery time SAM completes a certain GCD combo, its corresponding Sen is collected. This is a job that emphasizes using the complete toolkit given the circumstances. However, SAM is a job that is capable of an extremely high skill ceiling due to the flexibility in its Kenki usage and Sen/GCD optimization. High similarity to Dragoon with simple Global Cooldown (GCD) structure at a glance. Shape of the Blade: Introduction to Samurai Playstyle
WAY OF THE SAMURAI 1 WALKTHROUGH NO COMMENTARY FULL
True North will be useful in a majority of fights, as getting a full omni-directional fight is very uncommon these days. Depending on your party’s strategy, Bloodbath, Second Wind, and Feint may all be used situationally to assist healers, while Arm’s Length is useful in any fight with a knockback/pull mechanic such as floors two and four of Pandaemonium Savage.

Leg Sweep has seen situational use in the past. In an eight-person instance such as an Extreme Primal or Savage Raid, all actions except (usually) Leg Sweep will see at least some use.
WAY OF THE SAMURAI 1 WALKTHROUGH NO COMMENTARY FREE
Feel free to skip this section if you are familiar with Samurai’s skills.Ī summary of all of Samurai’s actions can be found here. You may also refer to Square Enix’s Samurai Job Guide for specific skill and trait text. The following section summarizes Samurai’s abilities. Despite this, this guide is still intended for newer players. 6.0 doesn’t change a whole lot about the fundamentals of playing Samurai or melee 6.1 has fundamentally changed the way Samurai plays in Endwalker, and the changes will be covered in this document. With Boxer’s permission I am updating this guide for Endwalker. With the release of Endwalker, Samurai is now celebrating four years in the game.
